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-
- *** K L O N D I K E ***
-
- Written in 1993 for AMOS Basic by Glenn N Babic
-
-
-
- Rules
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Klondike, Patience, or Solitaire, is a card game played by one person in which
- the aim is to get every card in the pack onto one of four piles, depending on
- suit, in ascending values from ace to king. At the beginning, seven cards are
- dealt face down across the screen, followed by six face down cards on top, and
- then five, and then four etc. until there are seven rows of cards containing
- one, two, three,... seven cards respectively. The top most card of each column
- is turned face up on dealing. These cards are known collectively as the
- tableau. The remaining cards are placed in a deck at the bottom of the screen.
- Cards can be rearranged in the tableau so that one card can be placed on top of
- another card of a different colour with a value one greater. By repeatedly
- doing this, columns of alternating colour and descending values arise. Face
- down cards revealed by removing face up cards can be flipped over and brought
- into play. Whole columns of face up cards can be moved onto other face up cards
- as long as the resulting column still follows the alternating colour, descending
- value pattern. Kings, or columns headed by kings can be moved to empty columns.
- The four boxes at the left of the screen are for the foundations. These must be
- built up in the same suit and with ascending values, so the first card put in
- one of these boxes should be an ace, followed by a two of the same suit and so
- on until the king of that suit has been added. When all foundations are
- completely built, the game is won. Three cards at a time can be dealt from the
- deck at the bottom of the screen and the top card placed on the tableau or foun-
- dations if possible. When the deck has been passed through it can be flipped
- and redealt.
-
- Instructions
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- On running, you will be presented with the playing screen overlayed with the
- highscore table. To play a game, select NEW GAME with the mouse. To move a
- card, simply drag it with the mouse while the left mouse button is depressed
- (see NB below for optional control) and place it where you would like it moved.
- To move an entire column, the card heading the column must be clicked on. Only
- singular cards can be moved to the foundations. Click on the deck to flip three
- cards at a time. When the entire deck has been passed, click on FLIP to start
- another pass through the deck from the beginning. To use a card from the
- "waste-pile" simply drag it to the required destination with the mouse as des-
- cribed above. Choose END GAME to stop the current game (you are stuck if you
- cannot do anything with the tableau or foundations to uncover hidden cards, and
- if you pass through the entire deck without playing a card). If you have made
- it to the highscores table, you will be asked to type in your name. The high-
- scores table will then be automatically saved if a write enabled disk is present
- in the drive. Choosing QUIT will exit to the editor.
-
- Scoring
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- On starting a game, you will notice your score begins to decrease. This is
- because for every second of elapsed time your score decreases by one. Your
- score increases for the following:
-
- Turning over a tableau card (up 25 points)
- Moving a card from the "waste-pile" to the tableau (up 45 points)
- Adding a card to a foundation (up 60 points)
-
- Your score also decreases for the following:
-
- Moving a single card from one column to another (down 25 points)
- Moving a card from the foundation to the tableau (down 75 points)
- Each pass of the deck after the third pass (down 125 points)
-
- On building up all four foundations and thus completing the game, a special
- bonus will be calculated depending on the time taken.
-
- Nota Bene
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- An option exists that means you don't have to hold your finger down on the left
- mouse button while trying to drag the cards about the screen: By setting the
- variable DRAG to False on line 45 you can simply click on the card(s) to be
- moved, release the button, move the card(s) about, and then press the left mouse
- button a second time to place the card(s) down.
-
- Technical Information
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- The high resolution screen on this game becomes a bit much for the eyes. After
- a few games you'll probably find yourself with a throbbing headache and every-
- thing around you will look like it's in interlaced mode! Best you can do is
- adjust the contrast and brightness of your monitor/TV to reduce this effect as
- much as possible. Because of the double buffered, high resolution screen, and
- 85K of sampled sound, this program will not run on a ½ meg machine. I did
- manage to get it working with just ½ meg by deleting the command Double Buffer
- and deleting all sound effects commands (such as lines 27 to 29 and all Sam Raw
- commands). The cards will flicker while moved, but the game is still playable.
- You could also try Close Editor to free some extra memory. Please read the file
- "Docs/½ Meg Owners Read!" on this disk if you only have ½ meg.
-
- - Glenn N Babic
- Reg. #1646
-